Neon Monsoon: Kuala Lumpur 2099
A high-octane side-scroller that captures the rainy, neon-drenched atmosphere of Mid Valley at midnight. Players navigate a vertical sprawl using a custom gravity-shift mechanic that redefines 2D platforming.
At XaneraVX Studios, we don't just build games; we engineer digital nostalgia. Our current slate of 2026 releases blends the tactile grit of 90s arcade culture with the boundless processing power of modern hardware.
First time visiting our digital playground? We recommend starting with our core philosophy: mechanics over microtransactions.
Our monthly breakdown of development hurdles, engine updates, and pixel-art breakthroughs.
Join Developer List →How our Kuala Lumpur HQ influences the neon-soaked aesthetics of XaneraVX Studios titles.
Read the Story →Every game on this list is currently in active development or early-access beta testing at our Malaysia facility.
A high-octane side-scroller that captures the rainy, neon-drenched atmosphere of Mid Valley at midnight. Players navigate a vertical sprawl using a custom gravity-shift mechanic that redefines 2D platforming.
A rhythm-based tactical shooter where the world rearranges itself every 64 beats. Inspired by early industrial techno and the glitch-art movement, Glitch-Walk challenges your reaction time and spatial reasoning.
We don't do "always-on" DRM. We don't implement aggressive secondary monetization loops that interrupt the flow of play. If a mechanic doesn't serve the core loop, it gets cut — no matter how much we spent rendering it.
Operating out of The Gardens Mall allows us to tap into Malaysia's rapid tech growth. We hire locally to ensure our "future-retro" aesthetic isn't just a filter — it's built by people who live at the intersection of traditional culture and hyper-modern urban expansion.
// Current Hardware Requirements
> CPU: Tier-1 Modern Octa-Core
> RAM: 16GB Minimum (DDR4/5)
> GPU: DX12 Compatible + Vulcan
> OS: Win 10/11 or Stable Linux
> STORAGE: SSD Required for Zero-Lag
We build the feel first. If jumping doesn't feel perfect in a grey-boxed room, we won't add the textures until it does.
Our art team applies high-fidelity shaders to hand-drawn sprite-work, creating a "2.5D" depth that feels tangible on modern displays.
Feedback from our Malaysia testing groups in Kuala Lumpur directly influences the final balance of every release.
Join our private beta group to get early access to "Neon Monsoon" or contact our Kuala Lumpur studio for partnership inquiries.